Niek van Gorp
Technical Artist
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Red Castle
Project made over 4 Blocks. During the first block a Design and Production student had to make a 4-player deathmatch level-design in UDK. Afterwards they were pitched and 8 person art-teams had 3 blocks to create a fully decorated level.

Role: Team Lead / Tech art
Design by: Elina Huisman
Art Lead: David Kraaijkamp
Teammembers:
Arlon Swaders, Joey Relouw, Dave Reuling, Jelle Scherpenzeel, Elwin Westerink, Ramon Schauwen.

Balance Gamelab Project
This project was created over 14 days with 16 students. Our school simulates the working environment during this course, with only the necessary supervision by the teachers. 

The game is about collecting plants, using them to aid your progress, and making the world which has faded a better friendlier place. The game contains no enemies and is intended as a peacefull experience.

Programs: Maya 2014 / Unity / Photoshop CS6

Other work I have done for this project are the rig for the main character and the particles tab, which can be found on my Technical portfolio page.
 

Technical Drawings

During my first year as an IGAD student we had to learn how to draw exploded views and constructions based on limited info.
Mustang: 40 hours
Bathhouse: 15 hours

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